The lead into the game.

   John it has been a long year for you, Escott put Delaney and Morgan off limit.  You thought its best
to stay off the Hexcorp’s radar, after your little fire.  You have been locked away at Escott’s, and its
time to go and play.     
John Hex   
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Val Char Base Cost
15 STR
14 DEX
14 CON
15 BODY  
20 INT
20 EGO
20 PRE
18 COM
06 PD
05 ED
03 SPD
06 REC
28 END
030 STUN
05" RUN
02" SWIM
03" LEAP
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Disadvantages Pts
Normal Characteristic Maxima  0
Psychological Limitation Bad leg -1 to Running: MAX
of 5" running (Common, Total)  20
Psychological Limitation Overconfidence: (Common,
Strong)  15
Psychological Limitation Vengeful: (Common, Total)  20
Distinctive Features Limp: (Concealable; Noticed and
Recognizable; Detectable By Commonly-Used Senses)  
10
Distinctive Features Walks with a cane: (Easily
Concealed; Noticed and Recognizable; Detectable By
Commonly-Used Senses)  5
Reputation Occult Meddler: , 11-  10
The Unknown  15
Unluck: 1d6  5
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Pts.  Skill/Perk/Talent/Power END
8   Life Support (Immunity: Disease; Longevity:
Immortal)  0
19   Healing BODY 1 point, Can Heal Limbs,
Resurrection, Reduced Endurance (0 END; +1/2),
Persistent (+1/2) (56 Active Points); Extra Time (1 Turn
(Post-Segment 12), -1 1/4), Self Only (-1/2), Not on Holy
Ground (-1/4)  0
6   Mental Defense (10 points total)  0
18   Hypnosis 9d6 (45 Active Points); Increased
Endurance Cost (x3 END; -1), Activation Roll 14-
(Must make eye contact; -1/2)  12     
4   Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR    
4   Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25
STR to Disarm    
5   Fleche: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5;
FMove    
4   Lunge: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike    
4   Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort    
5   Slash: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike    
5   Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab
Weapon, 25 STR to take weapon away    
5   Thrust: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike       
3   Acting 13-    
3   Bureaucratics 13-    
3   Combat Driving 12-    
3   Concealment 13-    
3   Conversation 13-    
3   Cryptography 13-    
3   Disguise 13-    
3   Fast Draw 12-    
3   Forensic Medicine 13-    
2   Gambling (Card Games) 13-    
3   High Society 13-    
3   Interrogation 13-    
3   Scholar    
2   1) KS Alchemy (3 Active Points) 13-    
3   2) KS Demonology (4 Active Points) 14-    
1   3) KS Fencing 8-    
2   4) KS Magic Items (3 Active Points) 13-    
2   5) KS Magic Lore (3 Active Points) 13-    
2   6) KS Necromancy (3 Active Points) 13-    
4   7) KS Occult (5 Active Points) 15-    
2   8) KS Occult Areas (3 Active Points) 13-    
2   9) KS Occult Items (3 Active Points) 13-    
1   10) KS Poisons (2 Active Points) 11-    
2   11) KS Ritual Magic (3 Active Points) 13-    
2   12) KS Supernatural Creatures (3 Active Points) 13-  
  
1   13) KS World Religions (2 Active Points) 11-    
3   Linguist    
2   1) Language: French (completely fluent) (3 Active
Points)    
3   2) Language: Gaelic (idiomatic) (4 Active Points)    
2   3) Language: German (completely fluent) (3 Active
Points)    
2   4) Language: Greek (completely fluent) (3 Active
Points)    
2   5) Language: Hebrew (completely fluent) (3 Active
Points)    
2   6) Language: Italian (completely fluent) (3 Active
Points)    
3   7) Language: Latin (idiomatic) (4 Active Points)    
2   8) Language: Russian (completely fluent) (3 Active
Points)    
2   9) Language: Spanish (completely fluent) (3 Active
Points)    
3   Lockpicking 12-    
3   Security Systems 13-    
3   Seduction 13-    
3   Shadowing 13-    
3   Sleight Of Hand 12-    
3   Stealth 12-    
3   Streetwise 13-    
6   WF: Blades, Blowguns, Bows, Crossbows,
Handguns, Rifles        
11   Money: Filthy Rich      
Swordcane, 25-point reserve, (25 Active Points); all
slots Independent (-2), OAF (-1)   
u   1) Sword Killing Attack - Hand-To-Hand 1d6+1 (2d6
w/STR), +1 Increased STUN Multiplier (+1/4) (25
Active Points); Independent (-2), OAF (-1)  2
u   2) Cane Hand-To-Hand Attack +1 1/2d6 (8 Active
Points); Independent (-2), OAF (-1), Hand-To-Hand
Attack (-1/2)  1
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Height: 1.83 m Hair: Blonde
Weight: 84.00 kg Eyes: Blue
Appearance: Height 6' 0" Weight 185 lbs Age 569 Bace
out of San Francisco
Background:  
John
Hex
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John's Background
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