The lead into the game.        

Escott is a slave driver!  No going to the mall, no parties, no boy.  Your life is over; all you do day
after day is read smelly old books.  You’re going mad, one day you even caught yourself talking to
one of Escott’s big white cats.  If not for Jamie getting Escott to put in the pool, this summer would
be a total bust.
It’s a Friday morning and there’s no hope of going out.  You plant yourself by the pool, for one—
maybe two hours, and then you’ll do your homework.  After a while, you feel something on your
face.  You open your eyes to see Delaney dropping rose petals.  “Its dinner time,” she says as she
does a back flip and starts laughing.   You see someone has kindly put an umbrella over you.
You breathe a worried sigh, “Escott’s going to kill me.”  He’ll be home any time and you haven’t
even opened book one.  When Escott comes home, he’s talking to himself.  That’s a bad sign.  He
only talks to himself when he’s in a bad mood.  You try to make your way up to your room without
him seeing you, but no luck.  The second your foot hits the stairs you hear, “One moment, young
lady.”
You think “I’m dead” as you turned to face him.  He hands you a set of car keys.  “I picked up a
little something for you to get around in.”  Then he surprises the heck out of you by telling you to go
out and do the town up right.
“You need to get out more,” he says.  “You’re starting to bore me”.  As he walks off, you see he wasn’
t talking to himself, after all.  He was talking to one of his big white cats, from over his shoulder he
says, “Remember, be back before Monday!”
Outside, you find a new red Jaguar convertible with a bow on it.  “God bless you, Charles Escott,”
you giggle breathlessly and jump in.  On the dashboard is a Gold Card with your name on it, and the
guy at the gas station swears the Raven Nightclub is the hottest in town.
On your way to the Raven, your cat friend crawls out from under the passenger seat.  You think
about taking it back to Escott’s but then playfully change your mind.  Why not?  You say to the cat.  
“We’ll make it a girls’ night out.”
You find a spot in front of the club.  The doorman tells you its four to five hours to get in.  
Disappointed, you start to walk back to the car, when your cat jumps out of your arms and run
around the corner into the alley.  You run after her, but as you turn the corner there’s no cat in
sight.  Instead, you see a woman dressed head-to-toe in white leather.  She’s over six feet tall, with
dark skin, snow-white hair, and greenest eyes you have ever seen.
Cat got your tongue?  She purrs as she breezes by you.  The doorman had the door open by the time
she got to it.  You coming, Kitty?  She calls to you as she walks into the club.
Your new friend says, “Have fun…  But not too much fun.  See you, Kitty” and makes her way over
to the bar.   You see Mr. Tull behind the bar mixing drinks.  You think to yourself he looks like he’s
right at home.
Than you see the man of your dreams, sitting at a corner table.  You try to move over to talk to him,
but you lose him in the crowd.  All at once, you feel someone kissing your hand, when you turn, it’s
him.
Dance, little one?  He says in a dark, rich voice.  The night is straight out of your best dreams until
you get to his limo.  Then the dream turns into a nightmare.  In the back he looks deep into your eyes
and you’re suddenly frozen as he begins to change into some kind of bat-thing.
His voice is no longer smooth and velvety, but bitter and harsh.  He snarls, you killed my little
brother, and now I’m going to kill you.  But I’m going to do it slowly.  I’m going to make it last a
long time, just like my brother.  He’s going on and on about you killing his brother and you’re still
unable to move.  You feel yourself falling.
The next thing you know, you see the woman from the alley with the limo door over her head.  She
uses it to knock the bat-thing back into the limo.  Then she grabs you up and runs to the Jag.
She puts down about a quarter inch of rubber peeling out of the place, but she’s cool and calm when
she asks you, “What’s the story, Morning Glory”?, and you spill it.
At an all-night coffeehouse, she plants you in a corner booth and tells you she needs to make some
calls.  She asks you for change and when you roll your eyes, she just smiles and pats her leather-
covered behind unapologetically, “With this outfit; do I look like I need money”?
After your tenth cup of coffee she comes back.  The news is bad; she tells you that you have a
doppelganger, and its killing vamps.  
Morgan LeFey

Base OCV:  6 Base DCV:  6
Adjustment+    Adjustment+    
Final OCV:    Final DCV:
----------------------------------------------------------------------------
Val Char Base Cost
12 STR
18 DEX
14 CON
11 BODY
15 INT
13 EGO
15 PRE
20 COM
03 PD
03 ED
03 SPD  
05 REC
32 END
33 STUN
06" RUN
02" SWIM
02" LEAP
----------------------------------------------------------------------------
STR Roll: 11- Run:  6"
DEX Roll: 13- Swim:  2"
CON Roll: 12- Leap:  2"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-
----------------------------------------------------------------------------
Disadvantages Pts
Psychological Limitation Claustrophobia: (Common,
Moderate)  10
Normal Characteristic Maxima  0
Psychological Limitation Like to maniplate men:
(Common, Moderate)  10
Psychological Limitation Overconfidence: (Common,
Moderate)  10
Psychological Limitation Paranoid: (Uncommon,
Moderate)  5
Psychological Limitation Vengeful: (Common, Strong)  15
Distinctive Features Beauty: (Concealable; Always
Noticed and Causes Major Reaction; Detectable By
Commonly-Used Senses)  15
The Unknown  15
Unluck: 2d6  10
Vulnerability Magic: 2 x Effect (Uncommon)  10
----------------------------------------------------------------------------
Pts.  Skill/Perk/Talent/Power END
38   Variable Power Pool, 35 base + 3 control cost, (52
Active Points); all slots Concentration, Must
Concentrate throughout use of Constant Power (1/2
DCV; Character is totally unaware of nearby events; -1),
Gestures, Requires Gestures throughout (Requires both
hands; -1), OAF (Focus Spell Book; -1), Extra Time
(Extra Segment, -1/2), Magic Roll 14- (-1/2)   
20   Luck 4d6  0   
9   Acrobatics 16-    
9   Acting 15-    
5   Breakfall 14-    
3   Bribery 12-    
3   Bureaucratics 12-    
3   Computer Programming 12-    
3   Concealment 12-    
5   Contortionist 14-    
5   Conversation 13-    
5   Disguise 13-    
10   Gambling (Baccarat, Blackjack, Board Games, Card
Games, Dice Games) 14-    
5   High Society 13-    
4   KS Ancient Literature 13-    
4   KS High Fashion 13-    
3   KS Magic 12-    
4   KS Occult Literature 13-    
4   KS Occult Researcher 13-    
2   KS Occult Weirdo 11-    
4   KS Supernatural Phenomena 13-    
0   Language: English (idiomatic) (4 Active Points)    
3   Language: French (completely fluent)    
1   Language: Hebrew (basic conversation)    
3   Language: Italian (completely fluent)    
3   Language: Russian (completely fluent)    
2   Language: Yiddish (fluent conversation)    
5   Persuasion 13-    
3   Riding 13-    
5   Seduction 13-    
3   Shadowing 12-    
9   Stealth 16-    
4   TF: Common Motorized Ground Vehicles, Riding
Animals    
1   WF: Handguns    
3   Magic Skill Roll 13-        
6   Money: Wealthy    
2   Fringe Benefit: Concealed Weapon Permit (where
appropriate)    
3   Ambidexterity (-2 Off Hand penalty)    
12   Combat Luck (6 PD/6 ED)    
4   Double Jointed    
5   Eidetic Memory    
4   Speed Reading (x10)    
$10000   Spell Book  0   
----------------------------------------------------------------------------
Hair: Brown
Eyes: Brown
Appearance: Height 5' 5" Weight 114 lbs Age 20 Base
out of San Francisco
Morgan
LeFey
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Morgan's Background
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