The lead into the game.


    You’re a GELF or Genetically Engineered Life Forms; you find this out by reading the papers that
Michael got out of the Hexcorp Lab.  They tell of how you were made to be part of a super spy team.  
Your big brother Golem was number one, and he was made out of body parts, and two though seven was
grown in a test tube.  Two, three and four did not live more than a day, after being removed from your
tank.  As you read the papers, you start to remember how you and your little sister six & brother seven
made it out of the tank.  You start to remember how you started to go though training to be a Spy, and
little number six was trained to be an assassin.
    You remember you did not like being a Spy, so you made your way out of the lab, but on the way out,
six hit you in the back.  The next thing you remember was looking up at a street sign “Fourth and
Delaney”.  You now know that your little sister is still part of Hexcorp, and its up to you and your big
brother to save her.
Delaney
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Val Char Base Cost
18 STR
20 DEX
15 CON
10 BODY
18 INT
13 EGO
13 PRE
20 COM
06 PD
03 ED
04 SPD
10 REC
40 END
40 STUN
10" RUN
02" SWIM
03 1/2" LEAP
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-
STR Roll: 13- Run:  10"
DEX Roll: 13- Swim:  2"
CON Roll: 12- Leap:  3 1/2"
INT Roll: 13-
EGO Roll: 12-
PER Roll 13-
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Disadvantages Pts
Vulnerability Mind Attacks: 2 x STUN (Uncommon)  10
Psychological Limitation Childlike: (Uncommon, Strong)  10
Psychological Limitation Curious: (Common, Strong)  15
Psychological Limitation Showoff: (Common, Moderate)  10
Psychological Limitation Weird Sense of Humor:
(Common, Moderate)  10
The Unknown  5
Money: Poor  5
Hunted Police & Social Worker: 8- (Mo Pow, NCI, PC has
a Public ID or is otherwise very easy to find, Watching)  15
Distinctive Features over 6' tall Red Head: (Concealable;
Always Noticed and Causes Major Reaction; Detectable
By Commonly-Used Senses)  15
Reputation Nutcase : , 8-  5
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Pts.  Skill/Perk/Talent/Power END
16   Clairsentience (Sight, Smell/Taste, Touch And Hearing
Groups), Future & Pass (65 Active Points); No Conscious
Control (-2), Extra Time (1 Turn (Post-Segment 12), Only
to Activate, -3/4), Concentration (1/2 DCV; -1/4)  6
10   Tarot Cards (20 Active Points); OAF (-1) [Notes:
Bought off no conscious control limitation on her
Clairsentience]  0
5   Ghost Perception (5 Active Points)  0
10   Mental Defense (13 points total)  0
4   Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND    
03   Acrobatics 13-    
07   Acting 14-    
03   Animal Handler 12-    
05   Breakfall 14-    
02   +2 Switchblade    
03   Concealment 13-    
03   Contortionist 13-    
03   Conversation 12-    
02   KS Ghosts 11-    
03   KS Local Psychic History "Ghost Stories" 13-    
02   KS Local Ghosts 11-    
03   Lockpicking 13-    
03   Oratory 12-    
03   Persuasion 12-    
03   PS Street Gypsy: Appraise 13-    
03   Shadowing 13-    
03   Sleight Of Hand 13-    
03   Stealth 13-    
03   Streetwise 12-    
02   Survival (Urban) 13-    
01   WF: Switchblade    
03   Absolute Time Sense    
20   Animal Friendship    
03   Bump Of Direction    
40   Danger Sense (any area, any danger) 13-    
05   Eidetic Memory    
03   Lightsleep    
04   Speed Reading (x10)    
$10   Switchblade: Killing Attack - Hand-To-Hand 1/2d6
(1d6+1 w/STR) (10 Active Points); Independent (-2), OAF
(-1)  1
$20   Lockpick Set: (Total: 0 Active Cost, 0 Real Cost)
[Notes: +2 to Lockpicking Independent (-2) ,AOF (-1)]  0
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Hair: Dark Red with Pink, green and Blue mix in.
Eyes: Dark Green
Appearance: Hight 6' 1" Weight 140 lbs Age 7 Bace out of
New York
Link to Delaney's Background
Delaney
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                                                                   The Hex Family

Freki the Red: 400 lb of Northman was born October 31st 743. He gained the knowledge to make the first of the
Viking’s Longboat by giving his family to a Demon Belial. The Demon was not satisfied, and made Freki rip out
his left eye.  The deal was that all of the lives that he took would be offerings to the Demon. For all of his offering,
Freki gained immortal, power and wealth. After a bloody life he retires to the South of France with the family’s
Demon in 1805.

Jacquerie Le Sortilège, born October 31st 800 the first of the Hex’s from France.

Jonathan Hex, born October 31st 870 he changed the family’s name to Hex when he move to England around 1065.

John Hex born, born October 31st 1425

                                       The GELFs or Genetically Engineered Life Forms

Number 1aka Big Brother Golem a living Frankenstein’s monster 3.11.1818
Number 5 aka Delaney: Engineered to be a Super Spy 10.31.2003
Number 6 aka Vi: Engineered to be Super Assassin 10.31.2003
Number 7 Engineered as a Shape Shifter 10.31.2003
Number 11 aka Bob Engineered to be Living Computer 10.31.2009
Number 13 aka Olivia Engineered to be a Super Spy/Assassin 10.31.2009
Number 15 aka Max Engineered to be a tracker 10.31.2009