The lead into the game.


You’re a GELF or Genetically Engineered Life Forms; you find this out by reading the papers that
Michael got out of the Hexcorp Lab.  They tell of how you were made to be part of a super spy team.  
Your big brother Golem was number one, and he was made out of body parts, and two though seven was
grown in a test tube.  Two, three and four did not live more than a day, after being removed from your
tank.  As you read the papers, you start to remember how you and your little sister six & brother seven
made it out of the tank.  You start to remember how you started to go though training to be a Spy, and
little number six was trained to be an assassin.
You remember you did not like being a Spy, so you made your way out of the lab, but on the way out, six
hit you in the back.  The next thing you remember was looking up at a street sign “Fourth and Delaney”.  
You now know that your little sister is still part of Hexcorp, and its up to you and your big brother to
save her.
Delaney
-------------------------------------------------------------------------------
Val Char Base Cost
18 STR
20 DEX
15 CON
10 BODY
18 INT
13 EGO
13 PRE
20 COM
06 PD
03 ED
04 SPD
10 REC
40 END
40 STUN
10" RUN
02" SWIM
03 1/2" LEAP
-------------------------------------------------------------------------------
-
STR Roll: 13- Run:  10"
DEX Roll: 13- Swim:  2"
CON Roll: 12- Leap:  3 1/2"
INT Roll: 13-
EGO Roll: 12-
PER Roll 13-
-------------------------------------------------------------------------------
Disadvantages Pts
Vulnerability Mind Attacks: 2 x STUN (Uncommon)  10
Psychological Limitation Childlike: (Uncommon, Strong)  10
Psychological Limitation Curious: (Common, Strong)  15
Psychological Limitation Showoff: (Common, Moderate)  10
Psychological Limitation Weird Sense of Humor:
(Common, Moderate)  10
The Unknown  5
Money: Poor  5
Hunted Police & Social Worker: 8- (Mo Pow, NCI, PC has
a Public ID or is otherwise very easy to find, Watching)  15
Distinctive Features over 6' tall Red Head: (Concealable;
Always Noticed and Causes Major Reaction; Detectable
By Commonly-Used Senses)  15
Reputation Nutcase : , 8-  5
-------------------------------------------------------------------------------
Pts.  Skill/Perk/Talent/Power END
16   Clairsentience (Sight, Smell/Taste, Touch And Hearing
Groups), Future & Pass (65 Active Points); No Conscious
Control (-2), Extra Time (1 Turn (Post-Segment 12), Only
to Activate, -3/4), Concentration (1/2 DCV; -1/4)  6
10   Tarot Cards (20 Active Points); OAF (-1) [Notes:
Bought off no conscious control limitation on her
Clairsentience]  0
5   Ghost Perception (5 Active Points)  0
10   Mental Defense (13 points total)  0
4   Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND    
03   Acrobatics 13-    
07   Acting 14-    
03   Animal Handler 12-    
05   Breakfall 14-    
02   +2 Switchblade    
03   Concealment 13-    
03   Contortionist 13-    
03   Conversation 12-    
02   KS Ghosts 11-    
03   KS Local Psychic History "Ghost Stories" 13-    
02   KS Local Ghosts 11-    
03   Lockpicking 13-    
03   Oratory 12-    
03   Persuasion 12-    
03   PS Street Gypsy: Appraise 13-    
03   Shadowing 13-    
03   Sleight Of Hand 13-    
03   Stealth 13-    
03   Streetwise 12-    
02   Survival (Urban) 13-    
01   WF: Switchblade    
03   Absolute Time Sense    
20   Animal Friendship    
03   Bump Of Direction    
40   Danger Sense (any area, any danger) 13-    
05   Eidetic Memory    
03   Lightsleep    
04   Speed Reading (x10)    
$10   Switchblade: Killing Attack - Hand-To-Hand 1/2d6
(1d6+1 w/STR) (10 Active Points); Independent (-2), OAF
(-1)  1
$20   Lockpick Set: (Total: 0 Active Cost, 0 Real Cost)
[Notes: +2 to Lockpicking Independent (-2) ,AOF (-1)]  0
-------------------------------------------------------------------------------
Hair: Dark Red with Pink, green and Blue mix in.
Eyes: Dark Green
Appearance: Hight 6' 1" Weight 140 lbs Age 7 Bace out of
New York
Link to Delaney's Background
Delaney
Hosting by Yahoo! Web Hosting
You need Java to see this applet.