The lead into the game.

  John it has been a long year for you, Escott put Delaney and Cathy off limit.  You thought its best to
stay off the Hexcorp’s radar, after your little fire.  You have been locked away at Escott’s, and its time to
go and play.   Its time to check out your new nightclub The Raven.  Its been open for over a year, and you
have not stop in.
John Hex   
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Val Char Base Cost
15 STR
14 DEX
14 CON
15 BODY  
20 INT
20 EGO
20 PRE
18 COM
06 PD
05 ED
03 SPD
06 REC
28 END
030 STUN
05" RUN
02" SWIM
03" LEAP
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Disadvantages Pts
Normal Characteristic Maxima  0
Psychological Limitation Bad leg -1 to
Running: MAX of 5" running
(Common, Total)  20
Psychological Limitation
Overconfidence: (Common, Strong)  15
Psychological Limitation Vengeful:
(Common, Total)  20
Distinctive Features Limp:
(Concealable; Noticed and
Recognizable; Detectable By
Commonly-Used Senses)  10
Distinctive Features Walks with a
cane: (Easily Concealed; Noticed and
Recognizable; Detectable By
Commonly-Used Senses)  5
Reputation Occult Meddler: , 11-  10
The Unknown  15
Unluck: 1d6  5
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Pts.  Skill/Perk/Talent/Power END
8   Life Support (Immunity: Disease;
Longevity: Immortal)  0
19   Healing BODY 1 point, Can Heal
Limbs, Resurrection, Reduced
Endurance (0 END; +1/2), Persistent
(+1/2) (56 Active Points); Extra Time
(1 Turn (Post-Segment 12), -1 1/4), Self
Only (-1/2), Not on Holy Ground (-1/4)  
0
6   Mental Defense (10 points total)  0
18   Hypnosis 9d6 (45 Active Points);
Increased Endurance Cost (x3 END;
-1), Activation Roll 14- (Must make eye
contact; -1/2)  12     
4   Bind: 1/2 Phase, +1 OCV, +0 DCV,
Bind, 25 STR    
4   Disarm: 1/2 Phase, -1 OCV, +1
DCV, Disarm; 25 STR to Disarm    
5   Fleche: 1/2 Phase, +1 OCV, +0
DCV, 3d6 +v/5; FMove    
4   Lunge: 1/2 Phase, +0 OCV, +2
DCV, 5d6 Strike    
4   Parry: 1/2 Phase, +2 OCV, +2
DCV, Block, Abort    
5   Slash: 1/2 Phase, -2 OCV, +1 DCV,
7d6 Strike    
5   Takeaway: 1/2 Phase, +0 OCV, +0
DCV, Grab Weapon, 25 STR to take
weapon away    
5   Thrust: 1/2 Phase, +1 OCV, +3
DCV, 3d6 Strike       
3   Acting 13-    
3   Bureaucratics 13-    
3   Combat Driving 12-    
3   Concealment 13-    
3   Conversation 13-    
3   Cryptography 13-    
3   Disguise 13-    
3   Fast Draw 12-    
3   Forensic Medicine 13-    
2   Gambling (Card Games) 13-    
3   High Society 13-    
3   Interrogation 13-    
3   Scholar    
2   1) KS Alchemy (3 Active Points) 13-
   
3   2) KS Demonology (4 Active Points)
14-    
1   3) KS Fencing 8-    
2   4) KS Magic Items (3 Active Points)
13-    
2   5) KS Magic Lore (3 Active Points)
13-    
2   6) KS Necromancy (3 Active Points)
13-    
4   7) KS Occult (5 Active Points) 15-    
2   8) KS Occult Areas (3 Active
Points) 13-    
2   9) KS Occult Items (3 Active
Points) 13-    
1   10) KS Poisons (2 Active Points) 11-
   
2   11) KS Ritual Magic (3 Active
Points) 13-    
2   12) KS Supernatural Creatures (3
Active Points) 13-    
1   13) KS World Religions (2 Active
Points) 11-    
3   Linguist    
2   1) Language: French (completely
fluent) (3 Active Points)    
3   2) Language: Gaelic (idiomatic) (4
Active Points)    
2   3) Language: German (completely
fluent) (3 Active Points)    
2   4) Language: Greek (completely
fluent) (3 Active Points)    
2   5) Language: Hebrew (completely
fluent) (3 Active Points)    
2   6) Language: Italian (completely
fluent) (3 Active Points)    
3   7) Language: Latin (idiomatic) (4
Active Points)    
2   8) Language: Russian (completely
fluent) (3 Active Points)    
2   9) Language: Spanish (completely
fluent) (3 Active Points)    
3   Lockpicking 12-    
3   Security Systems 13-    
3   Seduction 13-    
3   Shadowing 13-    
3   Sleight Of Hand 12-    
3   Stealth 12-    
3   Streetwise 13-    
6   WF: Blades, Blowguns, Bows,
Crossbows, Handguns, Rifles        
11   Money: Filthy Rich      
Swordcane, 25-point reserve, (25
Active Points); all slots Independent
(-2), OAF (-1)   
u   1) Sword Killing Attack -
Hand-To-Hand 1d6+1 (2d6 w/STR), +1
Increased STUN Multiplier (+1/4) (25
Active Points); Independent (-2), OAF
(-1)  2
u   2) Cane Hand-To-Hand Attack +1
1/2d6 (8 Active Points); Independent
(-2), OAF (-1), Hand-To-Hand Attack
(-1/2)  1
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Height: 1.83 m Hair: Blonde
Weight: 84.00 kg Eyes: Blue
Appearance: Height 6' 0" Weight 185
lbs Age 570 Bace out of San Francisco
Background:  
Link to John's Background
John Hex
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