| The lead into this year’s game. Delaney, your big brother John is missing. You dropped by John’s house today, and were told you are not to be allowed in. You were told the Master has not been home for over two weeks, but the last thing he said was that you and your friends are not to be allowed in, and the staff is to call the police if you showed up. The Majordomo told you, the master received a visit from his father’s Attorney the day before he started acting odd. The Majordomo said, the Master started to talk to himself, and was walking around like he did not know where he was, after he opened a box the attorney dropped off. He said the Master was picked up by the Attorney before we could call a Physician to look after Mr. Hex. The Majordomo said he thought the attorney looked odd to him, and was calling the Master Jonathan and was acting as if they were old friends. The Attorneys name was Robin Graves, and he was part of HexCorp. The Majordomo said it was Tea time, and would be calling the police the moment he finish his tea, asked if you would like some tea and scones. |

| Delaney ------------------------------------------------------------------------------- Val Char Base Cost 18 STR 20 DEX 15 CON 10 BODY 18 INT 13 EGO 13 PRE 20 COM 06 PD 03 ED 04 SPD 10 REC 40 END 40 STUN 10" RUN 02" SWIM 03 1/2" LEAP ------------------------------------------------------------------------------- - STR Roll: 13- Run: 10" DEX Roll: 13- Swim: 2" CON Roll: 12- Leap: 3 1/2" INT Roll: 13- EGO Roll: 12- PER Roll 13- ------------------------------------------------------------------------------- Disadvantages Pts Vulnerability Mind Attacks: 2 x STUN (Uncommon) 10 Psychological Limitation Childlike: (Uncommon, Strong) 10 Psychological Limitation Curious: (Common, Strong) 15 Psychological Limitation Showoff: (Common, Moderate) 10 Psychological Limitation Weird Sense of Humor: (Common, Moderate) 10 The Unknown 5 Money: Poor 5 Hunted Police & Social Worker: 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 15 Distinctive Features over 6' tall Red Head: (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Reputation Nutcase : , 8- 5 ------------------------------------------------------------------------------- Pts. Skill/Perk/Talent/Power END 16 Clairsentience (Sight, Smell/Taste, Touch And Hearing Groups), Future & Pass (65 Active Points); No Conscious Control (-2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4) 6 10 Tarot Cards (20 Active Points); OAF (-1) [Notes: Bought off no conscious control limitation on her Clairsentience] 0 5 Ghost Perception (5 Active Points) 0 10 Mental Defense (13 points total) 0 4 Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 03 Acrobatics 13- 07 Acting 14- 03 Animal Handler 12- 05 Breakfall 14- 02 +2 Switchblade 03 Concealment 13- 03 Contortionist 13- 03 Conversation 12- 02 KS Ghosts 11- 03 KS Local Psychic History "Ghost Stories" 13- 02 KS Local Ghosts 11- 03 Lockpicking 13- 03 Oratory 12- 03 Persuasion 12- 03 PS Street Gypsy: Appraise 13- 03 Shadowing 13- 03 Sleight Of Hand 13- 03 Stealth 13- 03 Streetwise 12- 02 Survival (Urban) 13- 01 WF: Switchblade 03 Absolute Time Sense 20 Animal Friendship 03 Bump Of Direction 40 Danger Sense (any area, any danger) 13- 05 Eidetic Memory 03 Lightsleep 04 Speed Reading (x10) $10 Switchblade: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); Independent (-2), OAF (-1) 1 $20 Lockpick Set: (Total: 0 Active Cost, 0 Real Cost) [Notes: +2 to Lockpicking Independent (-2) ,AOF (-1)] 0 ------------------------------------------------------------------------------- Hair: Dark Red with Pink, green and Blue mix in. Eyes: Dark Green Appearance: Hight 6' 1" Weight 140 lbs Age 8 Bace out of New York |


