The lead into this year’s game.

Congratulations it’s a girl!  John today you got a call from the one true love of your life.  The one:
who dug her six inch spiked heels into your heart.  After she ripped it from your chest and dropped it
to the floor as she walked out on you, eighteen years ago.  She told you she walked out to keep your
family from finding out she was carrying your daughter.  She told you, your great-grandfather has
kidnapped Luminttsa, and it’s your ass if you don’t get her back in one piece.
 To add insult to injury Delaney stops by, and told you she meets a nice old man down by the beach at
Escott’s.  She told you he wanted to have a long talk with you and he wanted her to stop by to see him
in the South of France.  She told you, the man was as big as big Brother Golem (7’.6” over 400 lb)
with dark red hair like her, but no colors in it.  He had a beard like the little guy from the Lord of the
Rings, but his had little skulls braeded in it, (just like your great-grandfather).  She shows you a box
the old man gave her, to take out the little ball with lights on it from her arm.  The old man told her
no one could track her now, she said that her brothers and sisters had one too.  She showed you the
ball and you could tell it was technomagic your Father likes to use to keep track of his things.  
 You had her check by your Technomages, they said someone was using the ball to keep track of
Delaney, but somehow after it was removed it stopped working.  They did not know how the little box
worked, but its technomagic. They told you, you had the same tracker in the back of your head, and
did not know how they missed it when they checked you out after that thing with your Dad last year.  
One of the Mages put the box in an anti-magic bag, and said without the box the track doesn’t show
up.   They said the only way to get the tracker out would be to use the box.  He removed the tracker
and that little ringing in the back of your head stopped.  The Mages said your tracker had a bomb in
it, and it could have taken your head off.
John Hex   
-----------------------------------------------------
Val Char Base Cost
15 STR
14 DEX
14 CON
15 BODY  
20 INT
20 EGO
20 PRE
18 COM
06 PD
05 ED
03 SPD
06 REC
28 END
030 STUN
05" RUN
02" SWIM
03" LEAP
-----------------------------------------------------
Disadvantages Pts
Normal Characteristic Maxima  0
Psychological Limitation Bad leg -1 to
Running: MAX of 5" running
(Common, Total)  20
Psychological Limitation
Overconfidence: (Common, Strong)  15
Psychological Limitation Vengeful:
(Common, Total)  20
Distinctive Features Limp:
(Concealable; Noticed and
Recognizable; Detectable By
Commonly-Used Senses)  10
Distinctive Features Walks with a
cane: (Easily Concealed; Noticed and
Recognizable; Detectable By
Commonly-Used Senses)  5
Reputation Occult Meddler: , 11-  10
The Unknown  15
Unluck: 1d6  5
-----------------------------------------------------
Pts.  Skill/Perk/Talent/Power END
8   Life Support (Immunity: Disease;
Longevity: Immortal)  0
19   Healing BODY 1 point, Can Heal
Limbs, Resurrection, Reduced
Endurance (0 END; +1/2), Persistent
(+1/2) (56 Active Points); Extra Time
(1 Turn (Post-Segment 12), -1 1/4), Self
Only (-1/2), Not on Holy Ground (-1/4)  
0
6   Mental Defense (10 points total)  0
18   Hypnosis 9d6 (45 Active Points);
Increased Endurance Cost (x3 END;
-1), Activation Roll 14- (Must make eye
contact; -1/2)  12     
4   Bind: 1/2 Phase, +1 OCV, +0 DCV,
Bind, 25 STR    
4   Disarm: 1/2 Phase, -1 OCV, +1
DCV, Disarm; 25 STR to Disarm    
5   Fleche: 1/2 Phase, +1 OCV, +0
DCV, 3d6 +v/5; FMove    
4   Lunge: 1/2 Phase, +0 OCV, +2
DCV, 5d6 Strike    
4   Parry: 1/2 Phase, +2 OCV, +2
DCV, Block, Abort    
5   Slash: 1/2 Phase, -2 OCV, +1 DCV,
7d6 Strike    
5   Takeaway: 1/2 Phase, +0 OCV, +0
DCV, Grab Weapon, 25 STR to take
weapon away    
5   Thrust: 1/2 Phase, +1 OCV, +3
DCV, 3d6 Strike       
3   Acting 13-    
3   Bureaucratics 13-    
3   Combat Driving 12-    
3   Concealment 13-    
3   Conversation 13-    
3   Cryptography 13-    
3   Disguise 13-    
3   Fast Draw 12-    
3   Forensic Medicine 13-    
2   Gambling (Card Games) 13-    
3   High Society 13-    
3   Interrogation 13-    
3   Scholar    
2   1) KS Alchemy (3 Active Points) 13-
   
3   2) KS Demonology (4 Active Points)
14-    
1   3) KS Fencing 8-    
2   4) KS Magic Items (3 Active Points)
13-    
2   5) KS Magic Lore (3 Active Points)
13-    
2   6) KS Necromancy (3 Active Points)
13-    
4   7) KS Occult (5 Active Points) 15-    
2   8) KS Occult Areas (3 Active
Points) 13-    
2   9) KS Occult Items (3 Active
Points) 13-    
1   10) KS Poisons (2 Active Points) 11-
   
2   11) KS Ritual Magic (3 Active
Points) 13-    
2   12) KS Supernatural Creatures (3
Active Points) 13-    
1   13) KS World Religions (2 Active
Points) 11-    
3   Linguist    
2   1) Language: French (completely
fluent) (3 Active Points)    
3   2) Language: Gaelic (idiomatic) (4
Active Points)    
2   3) Language: German (completely
fluent) (3 Active Points)    
2   4) Language: Greek (completely
fluent) (3 Active Points)    
2   5) Language: Hebrew (completely
fluent) (3 Active Points)    
2   6) Language: Italian (completely
fluent) (3 Active Points)    
3   7) Language: Latin (idiomatic) (4
Active Points)    
2   8) Language: Russian (completely
fluent) (3 Active Points)    
2   9) Language: Spanish (completely
fluent) (3 Active Points)    
3   Lockpicking 12-    
3   Security Systems 13-    
3   Seduction 13-    
3   Shadowing 13-    
3   Sleight Of Hand 12-    
3   Stealth 12-    
3   Streetwise 13-    
6   WF: Blades, Blowguns, Bows,
Crossbows, Handguns, Rifles        
11   Money: Filthy Rich      
Swordcane, 25-point reserve, (25
Active Points); all slots Independent
(-2), OAF (-1)   
u   1) Sword Killing Attack -
Hand-To-Hand 1d6+1 (2d6 w/STR), +1
Increased STUN Multiplier (+1/4) (25
Active Points); Independent (-2), OAF
(-1)  2
u   2) Cane Hand-To-Hand Attack +1
1/2d6 (8 Active Points); Independent
(-2), OAF (-1), Hand-To-Hand Attack
(-1/2)  1
-----------------------------------------------------
Height: 1.83 m Hair: Blonde
Weight: 84.00 kg Eyes: Cobalt Blue
Appearance: Height 6' 0" Weight 185
lbs Age 570 Bace out of San Francisco
Link to John's Background
John Hex
You need Java to see this applet.
Counter